Sanctu grants access to healing for only 10 MP. Sur Acron/ Rec Su and Dor Acron/ Rec Du cost 25 MP or less, and Lorum spells are even cheaper. As a result, you'll want to choose your spellcasters carefully, and more importantly choose their race carefully.įortunately, most of the really useful spells have low MP costs and can be used by multiple types. Therefore, the max MP of a given race/type combination is the main determining factor in their spell selection. Spell selection in Ultima III is entirely based on your current MP-if you have the MP to cast a spell of the correct type, you can do so. Keep these factors in mind when choosing types for your party. All other types can use only Daggers at range. Rangers can use a +2 Bow, while Thieves are restricted to the normal Bow. There are four types ( Fighter, Paladin, Barbarian, and Lark) which have access to every weapon, including the +4 Bow. Ranged weapons are tremendously useful in Ultima III, so the best ranged weapon available to a given type is always a big factor. On the other hand, weapon selection is always important because the Exotics are melee weapons. Even if you don't hunt down the Exotic Armours early, you can easily wait to complete the toughest dungeons until you have them. Exotic Armour completely negates the armour restrictions of most types, making them much less of a factor in your decision making. They can even be found pretty early on (as soon as you get a Frigate) if you don't wait until you've found the appropriate hints in game. One of the biggest issues with this is that the Exotics and Exotic Armours are both the most powerful in the game, and usable by everyone. Weapons and ArmourĮach type has its own set of allowed weapons and armour. Traps can be pretty nasty, so this trumps your combat formation. Therefore, you should put a Thief (if you have one) or a type with "some" steal and disarm at the front of your party if you know you will be running across traps. When in dungeons, your chance to disarm a trap is based on the skill of your first character. There is one non-combat factor that can contribute to party order. Further, if one character has significantly more offensive potential than the rest of the party, you may want to put the least effective character on the same side of the party to balance your damage-dealing potential. Therefore, it's a good idea to have two well-defended characters at the front of your party. Your first two characters make up the front row (with character #1 on the left) and your last two characters make up the back row (with character #3 on the left). In combat, your party members will start off in two rows. General Considerationsīefore deciding who to include in your party, you need a solid understanding of how the party works and what your priorities should be. However, a good setup will make things quite a bit easier. There are no spells or abilities that are absolutely vital to your success in Ultima III, so in theory any combination of races and types will allow you to finish the game. Your single character will level faster, but especially later on you will want to have more HP to go around to survive some brutal fights. Aside from combat progressing a bit quicker (but being harder), there is no significant advantage in creating a party of less than four characters. Your maximum party size is four, and while the manual claims that you can recruit members, this is not actually true. For the first and only time in the Ultima series, Ultima III allows you to create every character in your party.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |